Key Squares
Key squares are squares a king must reach to win a pawn endgame. If the king reaches a key square, the pawn can promote against any defence.
Key squares for a pawn on e5
White pawn is on e5. Its key squares are d6, e6, and f6, one rank ahead of the pawn.
FEN: 4k3/8/8/4P3/8/8/8/4K3 w - - 0 1
a b c d e f g h
8 . . . . k . . . 8
7 . . . . . . . . 7
6 . . . . . . . . 6
5 . . . . P . . . 5
4 . . . . . . . . 4
3 . . . . . . . . 3
2 . . . . . . . . 2
1 . . . . K . . . 1
a b c d e f g hKing reaches a key square
White king is on e6 and White pawn is on e5. The king stands on a key square, so the pawn can promote.
FEN: 4k3/8/4K3/4P3/8/8/8/8 w - - 0 1
a b c d e f g h
8 . . . . k . . . 8
7 . . . . . . . . 7
6 . . . . K . . . 6
5 . . . . P . . . 5
4 . . . . . . . . 4
3 . . . . . . . . 3
2 . . . . . . . . 2
1 . . . . . . . . 1
a b c d e f g hKey squares for a pawn on d5
White pawn is on d5. Its key squares are c6, d6, and e6. White king on d6 stands on a key square.
FEN: 4k3/8/3K4/3P4/8/8/8/8 w - - 0 1
a b c d e f g h
8 . . . . k . . . 8
7 . . . . . . . . 7
6 . . . K . . . . 6
5 . . . P . . . . 5
4 . . . . . . . . 4
3 . . . . . . . . 3
2 . . . . . . . . 2
1 . . . . . . . . 1
a b c d e f g hKey points
- Key squares depend on the pawn. A pawn on e5 has key squares d6, e6, and f6.
- A pawn on d5 has key squares c6, d6, and e6. The pattern is the three squares one rank ahead of the pawn.
- Reach a key square with your king before pushing the pawn too far.
- A king on a key square cannot be driven away in time. The pawn will promote.
- Key squares tell you where the king must go.
Try it Yourself
Edit the code, then press Run.
Running is simulated · Rust Playground
Exercise
White pawn is on e5. Which square is a key square for this pawn?