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Key Squares

Key squares are squares a king must reach to win a pawn endgame. If the king reaches a key square, the pawn can promote against any defence.

Key squares for a pawn on e5

White pawn is on e5. Its key squares are d6, e6, and f6, one rank ahead of the pawn.

FEN: 4k3/8/8/4P3/8/8/8/4K3 w - - 0 1

a b c d e f g h
8 . . . . k . . . 8
7 . . . . . . . . 7
6 . . . . . . . . 6
5 . . . . P . . . 5
4 . . . . . . . . 4
3 . . . . . . . . 3
2 . . . . . . . . 2
1 . . . . K . . . 1
  a b c d e f g h

King reaches a key square

White king is on e6 and White pawn is on e5. The king stands on a key square, so the pawn can promote.

FEN: 4k3/8/4K3/4P3/8/8/8/8 w - - 0 1

a b c d e f g h
8 . . . . k . . . 8
7 . . . . . . . . 7
6 . . . . K . . . 6
5 . . . . P . . . 5
4 . . . . . . . . 4
3 . . . . . . . . 3
2 . . . . . . . . 2
1 . . . . . . . . 1
  a b c d e f g h

Key squares for a pawn on d5

White pawn is on d5. Its key squares are c6, d6, and e6. White king on d6 stands on a key square.

FEN: 4k3/8/3K4/3P4/8/8/8/8 w - - 0 1

a b c d e f g h
8 . . . . k . . . 8
7 . . . . . . . . 7
6 . . . K . . . . 6
5 . . . P . . . . 5
4 . . . . . . . . 4
3 . . . . . . . . 3
2 . . . . . . . . 2
1 . . . . . . . . 1
  a b c d e f g h

Key points

  • Key squares depend on the pawn. A pawn on e5 has key squares d6, e6, and f6.
  • A pawn on d5 has key squares c6, d6, and e6. The pattern is the three squares one rank ahead of the pawn.
  • Reach a key square with your king before pushing the pawn too far.
  • A king on a key square cannot be driven away in time. The pawn will promote.
  • Key squares tell you where the king must go.

Try it Yourself

Edit the code, then press Run.

Running is simulated · Rust Playground

Exercise

White pawn is on e5. Which square is a key square for this pawn?